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NVIDIA Omniverse - Importing Move One animations into NVIDIA Omniverse
NVIDIA Omniverse - Importing Move One animations into NVIDIA Omniverse
Updated this week

Please follow the below steps for export into Omniverse.

  1. Import target rig, make sure its translation is 0, 0, 0

  2. Open retargeting window

  3. Select the corresponding Skeleton in the Animation Retargeting window

  4. In the Animation Retargeting window: Add Tag > Custom. Rename it to "Pelvis" and select the Hips/Pelvis joint from the dropdown list

  5. Click the "Run" button

  6. Drag and drop the MOVE animation into the viewport and repeat 1-5 steps for the imported MOVE Skeleton

  7. Right-click on the animation attached to the imported MOVE rig. Its type is SkelAnimation and it is usually named "urdf_fbxAction"

  8. Add > Animation > Skeletal Binding

  9. Go to the "Property" window and then "+ Add Target..." > Select the Skeleton of the MOVE rig and click "Select"

  10. Open Sequencer: Window > Animation > Sequencer

  11. Drag and drop the Skeleton of your target rig into the sequencer

  12. Go to the "Property" window and then under the "Animation Bindings" right to the "Animation" click "+ Add Target..."

  13. Select MOVE rig's animation "urdf_fbxAction"

  14. Open Window > Animation > Timeline and adjust the end frame

  15. Adjust the animation length in the Sequencer
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