Once your results have been processed - you can review & download the data. Find out how below!
The platform delivers you a result preview clip of your animation, for quick visualization!
You can download your data in the following formats:
Retargeting elsewhere?
Download FBX Pre-Retarget: This is the FBX skeleton with the motion capture data applied to it. This is the most raw output, preserving the skeleton of the actor.
Already retargeted?
Download FBX Retargeted: This is an FBX skeleton with motion capture retargeted to the skeleton of your rig. This is ready to drop onto your character.
Working in Blender?
Download Blender Mocap: This downloads both the pre- and the retargeted motion to your rig, inside it's mesh alongside the camera positions too. This file can be automatically opened in Blender, and contains everything you’ll need.
urdf_fbx = the pre-retargeted output
urdf_fbx_retargeted = the pre-retargeted rig, but on a skeleton scaled with respect to the rig you chose
Retarget_rig = the retargeted output
Mesh = the mesh that can be seen if you used the move_mo or move_ve rigs
Working in Maya?
Download MAYA HIK Pre-Retargeted: This downloads the Maya HIK file which can be opened directly in Maya.
If you have a take with multiple actors, you will receive combined capture files for all the actors in that take and the individual captures for each actor.
Additional formats:
.USD
.BVH
.C3D
.GLTF