Updated over a week ago

Read below for instructions on getting data into Blender:


You'll need at least Blender 2.83 LTS to view our MoCap results:

To get files into Blender, follow these steps:

  1. Simply double-click the .blend file (i.e. take_name_actor00_rig_name.blend) on your computer, or go to “File” > Open in the opened Blender scene. You can also drag and drop .blend files to the running Blender window.

  2. take_name_actor00_rig_name.fbx This is internal rig.File” > “Import” > “FBX (.fbx)”, select your file, click “Import FBX”

  3. take_name_actor00_rig_name_retargeted.fbx This is a retargeted version. track00_moveai.fbx was used as a source for retargeting and provided client's rig (uploaded to web app) as a target.


Sometimes playback can be slower or faster than you'd expect. To solve this, Import your file, set the animation frame range, set AV-sync for faster playback, and set your desired FPS.

On the latest Blender version 3.2.0, the options under Playback have been updated. To proceed: Playback > Sync > Sync to Audio rather than “AV-sync”

Bone Rotation

If your bone rotation looks odd, don't worry! Unhide the “link” collection, select one of the objects from that collection, go to pose mode, and rotate.

Did this answer your question?