Read below for instructions on getting data into Blender:
Prerequisites
You'll need at least Blender 2.83 LTS to view our MoCap results: https://www.blender.org/download/releases/2-83/
Import
To get files into Blender, follow these steps:
Simply double-click the .blend file (i.e. take_name_actor00_rig_name.blend) on your computer, or go to “File” > Open in the opened Blender scene. You can also drag and drop .blend files to the running Blender window.
take_name_actor00_rig_name.fbx This is move.ai internal rig. “File” > “Import” > “FBX (.fbx)”, select your file, click “Import FBX”
take_name_actor00_rig_name_retargeted.fbx This is a retargeted version. track00_moveai.fbx was used as a source for retargeting and provided client's rig (uploaded to web app) as a target.
Playback
Sometimes playback can be slower or faster than you'd expect. To solve this, Import your file, set the animation frame range, set AV-sync for faster playback, and set your desired FPS.
On the latest Blender version 3.2.0, the options under Playback have been updated. To proceed: Playback > Sync > Sync to Audio rather than “AV-sync”
Bone Rotation
If your bone rotation looks odd, don't worry! Unhide the “link” collection, select one of the objects from that collection, go to pose mode, and rotate.