Skip to main content
All CollectionsMove ProMove Pro - Process
Creating & Using Actor Profiles
Creating & Using Actor Profiles
Updated over 4 months ago

Actor profiles (Enterprise only)

This feature enables you to create a skeleton profile for each actor, so that when they are animated, the system does not need to estimate their bone lengths each time. Capturing an actor profile in ideal conditions can help to prevent inconsistencies in bone length estimations across different shoots, especially in action takes where clothing causes lots of occlusion.
​

Creating an actor profile

  1. Once you've recorded your videos and uploaded them to a session.

  2. Process the calibration as usual

  3. Process the actor profile according to the below steps:

    1. Hit the + Actor button within your session

    2. Select the correct take containing your actor profile movement sequence

    3. Note down the clap window (the time you begin and end the claps) and the movement sequence time window (the times you begin and end the movements).

    4. Click Next

    5. Enter the times you have noted down, alongside the name of the actor

    6. Click Next

    7. Choose the respective calibration to be used for this take

    8. Click Run

Applying an actor profile:

Now, when you process an action take in the future that contains this actor, you can apply their actor profile. Actor profiles can be used in any project/session in your account, so you can keep using the same actor profiles across multiple shoots. Follow these steps:

  1. Begin processing your action take as usual, then, when you reach Step 3 of creating an action take:

  2. Draw a bounding box around the desired actor(s) in one camera (whichever has a clear view of the actor), ensuring no other actors are visible within the bounding box.

  3. Select the actor profile you'd like to use for each of the actor's you've drawn bounding boxes around.

  4. Click Next and continue processing the action take as usual.

Please note - any actor profiles created prior to 21.05.24 will no longer be compatible with the mocap engine, due to improvements we've made to our skeleton structure. Creating actor profiles doesn't consume any of your allowance, so you can reprocess as many as you'd like! Any takes processed using old actor profiles will fail, and not consume any credits. We apologise for any inconvenience this may cause.


​


Did this answer your question?